Many players expressed confusion about the Marathon, expecting Jagex Moderators to host the event. In actuality, the event commences itself without any action by Jagex Moderators. The worlds/times for the marathons have been standardised so far. The marathons seem to occur on the same worlds at the same time everyday. Therefore it is easy to prepare ahead of time if you know the worlds and times.
Running a Marathon
Checking In
When a message in the chatbox says that the race has started, pass through the starting checkpoint (a pair of large torches, also known as gates), and a yellow arrow will appear on your minimap indicating where the next checkpoint is. As you pass through each checkpoint in order, you will receive a red bannered message in the middle of your screen accompanied by applause and cheers or booing. The magnitude of the cheers will tell you if your pace is excellent or just average. If you miss a checkpoint there will be "boo-ing" from the audience.Strategy
Since the marathon only tracks checkpoints and not routes, direct running/walking is not strictly required. Teleportation can be used to speed up legs. Try to visualise the route before the race and work out where teleports may save time. Remember to bring your teleport items with you.Weight reducing clothing, energy potions or the Explorer Ring for its energy replenish ability, the Surefooted aura, or bathing in the saltwater spa in Oo'glog before the race (after completion of As a First Resort...) are all recommended.
The obvious strategy to minimize clicking while running a marathon is to try and follow a good runner. Look for players wearing weight reducing clothing, such as agile armour, spottier cape, boots of lightness, etc.
There is no limit on the number of marathons that can be attempted in one day.However, there is a 30k exp cap. After completing a marathon, you can begin another lap by tagging any gate to reset the lap, then return back to the starting gate Free Runescape game .
Once the checkpoints appear they will stay active for approximately 60 minutes by game ticks rather than real time, so any lag caused by the world server will not affect the number of laps that can be done before the checkpoints disappear.
When a participant logs out or is disconnected from the game, all checkpoints are reset, and the player must go back again to the starting point.
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